Overview

Qualification Level:
BSc
Course Duration:
4 years
Starting Semester:
September
Location:

This programme is a technology focused degree with a strong art-school foundation, combining rigorous taught components with studio based learning and critical thinking. Along with providing graduates with a range of 3D modelling skills and practices, this programme focuses on developing a tailored skill set in practical software and immersive systems (Augmented and Virtual Reality) development. This programme offers students opportunities to develop industry standard XR skills within the context of game engine and immersive technologies project work. Students will develop an understanding of how people and technology interact, combined with the technical insight essential to help create the future in immersive systems.  

Game development and virtual reality are core disciplines for the development of interactive Immersive Systems and an essential skills in related digital games, animation, VFX and related domains. Students will specialise in games and virtual reality development while gaining a broader range of 3D and 2D creative skills. Virtual Reality developers combine knowledge of how software and hardware digital systems function with modelling and animation skills, and are highly valued team members on many Immersive Systems projects, due to their strong understanding of technical issues, problems and solutions related to real-time rendering and application development.

Approach

This programme offers students the opportunity to develop a strong technical skillset through studio practice on a range of game-making, virtual reality, 3D modelling and animation techniques. The two pathways (Games & Virtual Reality / 3D Modelling) have a common Year 1 & the opportunity to choose a specialism from Year 2. The whole programme is project-based and student work is focused on the development of VR, 3D and Game techniques through an open conceptual and creative perspective.

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Content

You'll work on a range of individual and collaborative projects across the four years, learning VR development & 3D modelling with industry standard tools such as Unity 3D, application development for PC and VR, ZBrush and 3DS Max. You'll also be working with Virtual Reality from Year 1, and over the four years you'll build and develop increasing expertise in specialist topics such as Augmented Reality, Cinematic VR and with your own self-directed studio and research projects.

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