This programme is technology focused with a strong art-school foundation, combining rigorous taught components with studio based learning and critical thinking. Along with providing graduates with a highly relevant skill set in practical software and immersive systems (Augmented and Virtual Reality) development, this programme offers students opportunities to develop industry standard 3D modelling skills within the context of real-time development and XR technologies. Students will develop an understanding of how people and technology interact, combined with the creative insight essential to help create the future in immersive systems.
3D modelling is a core discipline for the development of content for Immersive Systems and an essential skill in related digital games, animation, VFX and related domains. Students will specialise in 3D modelling while gaining a broader range of technical skills. Technical artists combine knowledge of how software and hardware digital systems function with modelling and animation skills, and are highly valued team members on many Immersive Systems projects, due to their strong understanding of technical issues, problems and solutions related to real-time rendering and application development. An understanding of user experience and user evaluation further enriches and augments students abilities in modelling and design for specific activities.